Sep 28, 2006, 04:43 PM // 16:43 | #21 |
Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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I still can't believe my guildie henched arborstone with her sin and got master's, its not a difficult mission, but I cant hench it for master's with 6 different characters lol.
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Sep 28, 2006, 07:57 PM // 19:57 | #22 | |
Krytan Explorer
Join Date: Apr 2006
Location: That plushie penguin on a shelf in your bed room
Profession: Rt/E
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Quote:
since it's not really good enough for a mele class, assassins generally can't take a hit too well[and dervishes may get this problem too] |
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Sep 28, 2006, 08:10 PM // 20:10 | #23 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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I'd just like to say that the Survivor title does not always denote intelligence or skill.
My point? Unwaking Waters, an inexperienced Ranger and a Prima Donna of a Survivor Monk that can't seem to get it into his thick skull that his "tactics" are not working and assumed those that fail to pull off said tactics are n00bs who can't play and should have stayed at Pre-Searing. |
Sep 28, 2006, 08:47 PM // 20:47 | #24 |
Lion's Arch Merchant
Join Date: Sep 2005
Location: at the beach
Guild: Gamerzunlimited (GU)
Profession: R/
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Well being in a large Alliance with 10 guilds I have saw alot of ppl working on there
Assassin Survivor title talk about almost dieing and bailing out just in time, when Factions came out I made an Assassin and completed both Kurzick and Luxon sides, I love my Assassin, and now have my first lvl elite skill hunter title, so from my point of view if I were assembling the pug, and I thought the peson was working on this title I would not want the person in the group, chances are the person will bail or maybe not contribute as much as possible. Actually anyone working on this title I would not want in the group, that is what Guilds and friends are for. |
Sep 29, 2006, 12:40 AM // 00:40 | #25 |
Ascalonian Squire
Join Date: Sep 2006
Profession: R/E
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QFT
no offence, i never take anyone with survivor title into my team in mission or quest, had very bad experience with them. i feel their only good point is their fast reflexes to map out. And don't expect them to run away and come back to rez u when the team gone bad, they will simply quit...... |
Sep 29, 2006, 02:57 AM // 02:57 | #26 | |
Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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Quote:
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Sep 29, 2006, 03:41 AM // 03:41 | #27 | |
Academy Page
Join Date: Jul 2006
Guild: VILE
Profession: Mo/
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Quote:
it was impossible to keep them alive with the huge groups of enemies one of them pulled in and so i had to let them die or else the team was dead. so they start yelling at me that i'm a horrible monk for letting them die. it was very amusing... my opinion is that sins are good if the PLAYER is smart about using a sin. most people who use sins have no idea what they're doing and so most people will not allow them into their groups. Last edited by Crystal Alice; Sep 29, 2006 at 03:44 AM // 03:44.. |
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Sep 29, 2006, 05:16 AM // 05:16 | #28 |
Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Guild: Heavenly Shadows [milf]
Profession: W/R
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I so want to comment, but sadly I feel this subject will never be a closed issue. Stereotyping will always be here, and the poor Assasin that knows what he/she is doing will have to put up with Henchies, Heros, and Guildmates, or forever sit in a mission area spamming Sin LFG....
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Sep 29, 2006, 01:34 PM // 13:34 | #29 | |
Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
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Quote:
erm... A/E can solo Sunreach.. I have a friend of mine that make quite a lot of dosh with his assassin, geting sometimes 5 sunreach shields a day .. |
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Sep 29, 2006, 02:04 PM // 14:04 | #30 | |
Frost Gate Guardian
Join Date: Apr 2006
Location: Kronos HQ
Profession: W/
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Quote:
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Sep 29, 2006, 03:24 PM // 15:24 | #31 |
Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
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I think sins are good in pvp. But dont see many builds with sins in them.
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Sep 29, 2006, 03:59 PM // 15:59 | #32 |
Frost Gate Guardian
Join Date: May 2006
Location: Holland
Guild: Newbies 'R Us [NRU]
Profession: A/E
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Don't know about Sins in PvP , AB yeah they can get ahead of the pack and deal some conditions and dash out but other then that most sins I see in PVP are sacrifices for the team most of the time....
On the other hand having played through Factions with my first sin and now working on my second (deleted my first ......) It is what actually learned to do most if not all missions with hench because people just don't give sins the light of day. Why well because all thoose wanne be sin-tanks gave it such a bad name the proffession is gone to **** and well I think it is wrong..... I guess people forget that sins aren't tanks , but they can (if used right) take alot of damage more so then the damn monk or other caster in there. And if people say Sin's are bad I would liek to bring up some flame bait....the current status of monks....why do they think they are indistructable at the moment ?! I play every proffession and frequent the elites but also help out guildies and friends all over the place and it seems that the monks lately die more then all sin's combined ! Sorry for that but i think the whole sin discussion has become short sighted and more and more based on hear say then actual experience just because most sins don't make it past vizunah anymore ....because noone lets them. And the one that does make it does it usually either with hench or guildies.... |
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